Client
Satore Studio
Overview
This project, created at Satore Studio, explored the intersection of dance performance and particle-based visuals. Dancers were captured using a Kinect camera, generating point cloud data. Houdini was then employed to merge and process this data, optimizing it for real-time performance. Finally, the processed point cloud data was integrated into Unreal Engine's Niagara system to create dynamic and responsive particle effects, visualizing the dancers' movements in a unique and artistic way.