Client
Personal
Overview
This personal project served as an architectural visualization exploration, combining Blender for modeling and Unreal Engine for real-time rendering. Key goals were to deepen my understanding of Procedural Content Generation (PCG) within Unreal Engine, experiment with lighting and mood creation, and refine my modeling skills. The project aimed to create a visually compelling scene that showcased these technical and artistic explorations.
Client
Personal
Industry
ArchViz
Tools
Blender
Substance painter
Unreal engine